Fan Site for Valkyria Chronicles 3

For new VC3 players, here is a mini guide on how to unlock class based Potentials.

Tips on Unlocking Potentials.
1) Choose a Free Mission when trying to unlock them (DLC / Extra Missions are good too).You will want a mission that can go 20 Turns, so you can maximize your potentials and morale. I like the “capture a particular base” kind of mission so you can control exactly when you finish the mission.

2) Equip a Morale boosting sticker on your tank, and deploy the tank. In Chapter 2, you can by ノーズアート for 500 DCT, (It is a picture of Rosie as a “Lounge Singer”). This will give a 50% boost to morale ratings, making it easier to unlock your potentials.

3) You need to unlock your Class Ranks by either killing enemies, or capturing bases. (Armored Tech) have special skills like disarming mines and (Engineers) can fix tanks, heal people, boost stats with music (eventually at 3rd rank), and these actions will also add to the internal experience gained to allow your class to (LEVEL UP!) their rank.

There are 3 rank levels for each class: Basic, Veteran, Expert.
Here is a list of CLASS-NAMES (In Japanese) according to their CLASS and RANK:

Scout 1 偵察兵
Scout 2 上級偵察兵
Scout 3 偵察猟兵

Shock 1 突撃兵 *(Shock-trooper / Assault Trooper)
Shock 2 上級突撃兵
Shock 3 突撃猟

Lancer 1 対戦車兵
Lancer 2 上級対戦車兵
Lancer 3 対戦車猟兵

Engineer 1 支援兵 *(Engineer / Medic)
Engineer 2 上級支援兵
Engineer 3 支援猟兵

Armored-Tech 1 技甲兵
Armored-Tech 2 上級技甲兵
Armored-Tech 3 技甲猟兵

Sniper 1 狙撃兵
Sniper 2 上級狙撃兵
Sniper 3 狙撃猟兵

Gunner 1 機関銃兵 *(Gunner / Machine-gun Trooper)
Gunner 2 上級機関銃兵
Gunner 3 機関銃猟兵

Fencer 1 剣甲兵 *(Fencer / Sword Trooper)
Fencer 2 上級剣甲兵
Fencer 3 剣甲猟兵

4) List of CLASS POTENTIALS and how to unlock them:

Class Name: 偵察兵 (Scout 1)
Potential: 索敵
Effect: Accuracy Up
Unlock: Random chance on discovering enemy.
(Go behind a wall and walk back and forth “discovering” the enemy)

Class Name: 上級偵察兵 (Scout 2)
Potential: 耐性アップ
Effect: Status Resistance Up
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 偵察猟兵 (Scout 3)
Potential: 迎撃體勢
Effect: Reduce damage from Interception fire.
Unlock: Get hit from the front.
(Unlock it by getting attacked by a Scout or Shocktrooper at a far distance to MINIMIZE damage).

Class Name: 突撃兵 (Shock 1)
Potential: 索射撃體勢
Effect: Accuracy Up when in a defensive position (in grass or crouching)
Unlock: Attack while crouching.

Class Name: 突撃兵 (Shock 2)
Potential: 回避率アップ
Effect: Evasion Up
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 突撃猟兵 (Shock 3)
Potential: 特攻精神
Effect: Improve evasion and accuracy when HP
Unlock: Receive damage making the bar drop below 50% on the same turn.
(Use distance from an enemy to minimize the damage and maximize the chances of it unlocking)

Class Name: 対戦車兵 (Lancer 1)
Potential: 側面防禦
Effect: Side defense equals front defense.
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 上級対戦車兵 (Lancer 2)
Potential: 対甲攻撃アップ
Effect: Improve anti-armor damage.
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 対戦車猟兵 (Lancer 3)
Potential: 弾薬補充
Effect: Ammo Refill.
Unlock: Random chance after attack.
(Just need to select the unit and attack anything it randomly unlocks)

Class Name: 支援兵 (Engineer 1)
Potential: 警戒姿勢
Effect: Improve defense and evasion when crouching.
Unlock: Random chance after crouching.
(Just need to select the unit and continue to crouch and stand up until it unlocks)

Class Name: 上級支援兵 (Engineer 2)
Potential: 弱點アップ
Effect: Improve chance to CAUSE negative status.
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 支援猟兵 (Engineer 3)
Potential: 反撃不可
Effect: Enemy cannot counter-attack.
Unlock: Random chance after attacking the enemy.
(This can be a dangerous one to master, so try to attack from a DISTANCE to minimize damage)

Class Name: 技甲兵 (Armored-Tech 1)
Potential: 狀態異常無効
Effect: Immune to negative status effects.
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 上級技甲兵 (Armored-Tech 2)
Potential: 投擲距離アップ
Effect: Throwing distance Up for HAND-grenades.
(NOTE: Scout-gun and mortar grenades are NOT affected).
Unlock: Random chance on attacking with a grenade.

Class Name: 技甲猟兵 (Armored-Tech 3)
Potential: 疲労回復
Effect: Random chance to fully recover AP when AP
Unlock: Constantly move the unit to make your AP fall below 50%

Class Name: 狙撃兵 (Sniper 1)
Potential: 後方迎撃支援
Effect: Improve accuracy and anti-personnel when there are no surrounding units.
Unlock: Random chance when your unit is alone.
(Select the unit at an empty base/area)

Class Name:上級狙撃兵 (Sniper 2)
Potential: 投擲距離アップ
Effect: Improve accuracy
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 狙撃猟兵 (Sniper 3)
Potential: 疲労回復
Effect: Improve magnification of scope when attacking.
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name:機関銃兵兵 (Gunner 1)
Potential: 対人攻撃アップ
Effect: Half damage from interception fire.
Unlock: Random chance on enemy counter attack. (Shoot ABOVE the enemy so that it can counter attack. This can be a dangerous one to master, so try to attack a SCOUT from a DISTANCE to minimize damage)

Class Name: 上級機関銃兵 (Gunner 2)
Potential: 疲労回復
Effect: Improve anti-personnel damage.
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 機関銃猟兵 (Gunner 3)
Potential: HP中回復
Effect: Recover HP after an attack.
Unlock: Random chance AFTER your attack.
(Just need to attack anything, until it randomly unlocks)

Class Name: 剣甲兵 (Fencer 1)
Potential: 警戒姿勢
Effect: Enemy cannot evade when unit attacks while crouching.
Unlock: Random chance after attacking while crouching.
(Just need to keep selecting the unit, and crouch and attack until it unlocks)

Class Name: 上級支援兵 (Fencer 2)
Potential: 防禦アップ
Effect: Improve defense.
Unlock: Random chance on the start of your turn.
(Just need to select the unit until it randomly unlocks)

Class Name: 支援猟兵 (Fencer 3)
Potential: 後の先
Effect: Enemy cannot evade when the unit attacks
Unlock: Random chance after attacking the enemy
(Does not need to be crouching!)

5) To unlock “HIGH POTENTIALS” you will need to unlock TWO class potentials from different classes.
For example:
急所攻撃 (Critical Shot) is unlocked after you get the Scout’s 1st class potential AND the Shocktrooper’s 3rd class potential.

IMPORTANT: YOU MUST GO TO THE “MASTER TABLE COMMAND” (Last Menu Option) FROM THE TRAINER AT BASE CAMP TO UNLOCK YOUR HIGH POTENTIALS.

Here is a list of HIGH POTENTIALS and the CLASS POTENTIALS you will need to unlock to get them:

急所攻撃 (Critical Shot) Scout 1 + Shock 3
All shots will be critical attacks.

連続移動 (Double Movement) Scout 2 + Engineer 2
Units AP refreshes when AP reaches 0.

心頭滅卻 (Status Resistance) Scout 3 + Fencer 1
Improve resistance to negative status of enemy’s interception fire.

一點集中 (Focus) Shock 1 + Lance 3
Greatly increases Accuracy.

貫通攻撃 (Penetration) Shock 2 + Gunner 3
Ignores enemy defense.
(Works great against sandbag defending troops, and uber knights)

側面攻撃 (Side-Attack) Lance 1 + Armored-Tech 2
Improve anti-armor damage when attacking from side.

攻撃技術 (Offensive-Tech) Lance 2 + Gunner 2
Improve anti-personnel and anti-armor.

見極め (Clear Sight) Engineer 1 + Sniper 1
Improves defense when attacked.

HP全回復 (Full HP Recovery) Engineer 3 + Armored-Tech 3
Fully heal HP after attack mode

地雷不発 (Dud Mine) Armored-Tech 1 + Sniper 3
Does not trigger landmines when you step on them.

暗殺技能 (Assassinate) Sniper 2 + Fencer 2
Improve accuracy and anti-personnel when attacking from behind. (“!” surprise attack)

連続攻撃 (Double Attack) Gunner 1 + Fencer 3
Attack again after attack is finished.

6) To unlock the “SUPER POTENTIALS” you will need to MASTER FOUR CLASSES! (NOTE: to master a class you must get 3 Class ranks and unlock all class potentials for the class)


IMPORTANT: YOU MUST GO TO THE “MASTER TABLE COMMAND” (Last Menu Option) FROM THE TRAINER AT BASE CAMP TO UNLOCK YOUR SUPER POTENTIALS.

Name: 連続行動 (Double Action)
Effect: Can act again (move continuously and attacks again)
Activates: At the end of the target mode.
Master Classes: Scout Shock Gunner Fencer

Name: ノーダメージ (No Damage)
Effect: No Damage for counterattack & interception fire
Activates: Randomly at the start of your turn, or during interception fire.
Master Classes: Lancer Armored-Tech Sniper Gunner

Name 死回生 (Resuscitation / Phoenix)
Effect: Full recovery when HP reaches Zero. This potential RANDOMLY occurs when your unit would normally die.
Master Classes: Scout Engineer Sniper Fencer

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Comments on: "Valkyria Chronicles 3 – Unlock Potentials Mini-Guide" (26)

  1. So how do you rank up in class? From basic to veteran to expert?

    • Hello Chris,
      You can rank up your class after gaining a hidden number of experience points. Each class requirement to rank up in class is different, so if you kill X number of troops you will rank up your scout, but you will need to kill even more troops if your class is a shock trooper and less troops if you are a medic. The best internal XP for ranking up your class is by capturing bases. The Medic class gets internal XP just by healing your troops or buffing them with instruments, so it is the easiest to rank up. The DLC mission The Secret of Her Power (which is now free as part of the Extra Edition) is an excellent mission to do “class up” ranking as the mission only ends when you capture the final base, and tons of troops spawn every turn in Area 1. This mission is where I do all of my class ranking and potential unlocking (which are separate: i.e. you could be a 3rd rank scout and not have unlocked the 2nd potential yet for that class).

  2. could you add what colour are potentials on master table (green,red or yellow piece)

  3. Thanks, this is incredibly helpful!

  4. EtherealEarth said:

    A question. If you miss unlocking a potential of the first class but has ranked up to the second class, is there any way to go back to unlock the potential? Or I won’t be able to get it anymore?

  5. hello. first of all, this is a great blog! since there is rarely any walkthrough or anything regarding VC3.

    I wanna ask about Double Action potential: does this potential recover AP after shooting an enemy and let you run again for a full 650 AP?? *I grind Riela for this potential to use for her elite scout. it would be a waste if this doesn’t recover AP 😦

  6. Hello ! Thx for your walkthrough.

    Wanna ask : does mastering a class increase “base stats”? Example : if Riela has mastered all classes (all elite), does she have higher stats as a scout elite, compared to if she ONLY mastered scout class (as scout elite)????

    • Hi the purpose of getting “elite” status is to unlock class potentials, AP extensions and the ability to use advanced weapons like a flame thrower, grenade launcher, anti tank sword and 3 shot auto sniper rifles.
      So if you master another class you won’t necessarily have better stats than if you only mastered the scout class ands stayed there. That being said, high and super potentials require you to master multiple classes. Those potentials generally make you stronger like no damage or critical shot. At the very least try to master all of your scouts in the shock trooper class as well as it will give you critical shot and you may as well use 4 potentials (rather than just the 3 available to you if you ONLY played the scout class).
      Cheers!

      • Okay, thx. So basicaly mastering all classes doesn’t give base stat (character’s stat, not job or bonus stat), like accuracy or defense… So increasing base stat can only be done by spending exp on training in the base camp…
        Thx since i dont think i need any of those super potentials lol.
        Another question : do super potentials have higher activation rate than high potentials?

      • Activation of potentials don’t differ. High and super potentials are just more useful. To get S rank for all missions on the first play through you should at least have 1 or 2 characters with super potentials. Squad 422 extra character, Lynn with double action can actually have double the chance to go twice as her personal potential “hard worker” is the same. (not sure but if both potentials activated them she would have 3 actions but I haven’t seem it happen).

      • Critical shot is just… weird. It activates when you press the O button, AFTER (usually) aiming on the head. So it’s hardly useful. And it activates quite rarely.
        Valkyria55, what potential do you use on scouts, snipers, and engineers??
        Btw, double action vs no damage which is better for Kurt (trooper)?

        Sorry I’m just so noob…..

      • Critical shot is useful if you are attacking an crouched enemy or are not accurate enough to go for the head and finish the enemy (so you take the gamble on the body), also on lancers, you go for the body and hit like it would on the radiator (I guess…). By the way, penetration is way better. XD

  7. I agree that Penetration is better than Critical Shot, but it requires you to get master the Gunner class which is time consuming to do and unavailble at the start of the game. Thus early on in the game you can easily get Critical Shot by mastering the shock trooper class and simply getting one rank in scout. Critical Shot is a good default super potential at least.

    I prefer “no damage” over “double action” for any scout, engineer or shock trooper unit as they typically have to charge in to effectively do their job. Lancers, snipers, on the other hand benefit from double action more. Fencers and armored tech are so slow when moving that “no damage is probably useful but I tend not to move them far from a base.

    At the beginning of the game I make everyone an engineer to get vigilance (go to a sandbag and crouch and uncrouch repeatedly until it activates). This is a very easy potential to get and increases your accuracy and evasion by simply ducking a lot near a sandbag before charging in. This will be assigned to the 4th potential until you have time to grind for better ones.

  8. Thanks for the info, very usefull.

    Wanted to ask a question, is there a way to make your gunner’s line of fire more… circular? (like a special weapon/potential or somethin). their horizontal fire is clearly too wide for atacking so their only reasonal role is using them as base defenders because their intercept fire is brutal. ( im aware that shocktroopers would be useless if gunners would fix their fire acuaraccy.)

    • I am not sure what you mean my circular fire, but if you mean shoot straight like other units do within their “target circle,” then yes you can if you have the gunner ASSIST you during your attack. So if Kurt brings along a gunner unit with him while using his Direct Assault command when Kurt attacks the gunner will also shoot all of his ammo in a straight path directly at the target you aimed for with Kurt. If you mean stand alone gunners shooting straight then I am sorry all gunner weapons shoot in a horizontal manner. Ironically, during the intercept phase gunner shoot straight like when they assist other attackers. Gunners also have amazing potential to kill tanks too if you use penetration and anti armor commands. Hope this helps. Regards.

      • Oh i see, and yea i was wondering if gunners could shoot straight ( sorry if i wasn’t clear at first, english isn’t my first language). that’s for the better i guess, since they would outclass Shocktroopers if the could fire straight. thanks again!

      • Ah by the way another question, is there any way to improve AP for characters such as troopers or fencers? ( specialy fencers, they are sloooooow and their tiny shields are pretty much useless againts intercepting fire, armored-techs are way better if you ask me.)

  9. There is no way to improve AP for characters,execpt if you gonna use the accesories on a character.(i.e equiping Charm of Vigor increases +5 AP).

  10. A question.Defending the camps also comes to give experience to level up characters. i.e An armored tech defending a camp the whole round doing nothing execpt maybye repairing the sandbags.

    • As far as I know, you need to engage the enemy for XP. When a unit defends in a base camp during the enemy turn it counts and gives EXP. However, if there was no enemy to engage and all you do is fix an sandbag, you wont get experience. Armored tech and sword users are difficult to level up in that you must actively use them, as they have no interception fire.

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